I'm a passionate game developer with over 18 years of experience. I remain driven by the desire to create unforgettable and immersive experiences.
On Lone Echo II as a Principal Environment Technical Artist, I drove the development of production processes, tools, workflows and pipelines for the Environment Art teams.
As the Lead Environment Artist on "The Order: 1886" and "Lone Echo," I worked closely with the Art Director, Environment Art Teams and Design Team in shaping the artistic vision and bringing these highly detailed worlds to life. I also made significant contributions in driving the development of production processes, tools, workflows and pipelines for the Environment Modeling and Environment Texturing teams.
Prior to my leadership role, I was an Environment Artist on "Daxter," "God of War: Chains of Olympus" and "God of War: Ghost of Sparta."